Valheim seed 1SB4fI46nV

Five biomes and four bosses on the starting continent, Yagluth one island over.

Preview note: approximate engine — compare layouts here, verify critical locations in game.

Preview facts

  • CategoryBoss-run & speedrun seeds
  • Community source Beebom
  • Preview: first boss altar1213 m from spawn
  • Preview: Haldor1689 m from spawn
  • Preview: top biomesOcean · Plains · Mountain
Open 1SB4fI46nV in the seed viewer →

Seed analysis: playing 1SB4fI46nV

Beebom's line for 1SB4fI46nV — five biomes and four bosses on the starting continent, Yagluth one island over — survives the 1.0 redraw well. The preview shows Eikthyr ~1.2 km, the Elder ~2.4 km, Bonemass ~3.2 km, Moder ~4.6 km, then Yagluth out at ~8.0 km, exactly the 'one island over' shape. Haldor sits at ~1.7 km, and the biome sheet leans adventurous: Deep North 6.9%, Ashlands 5.3%.

Spawn and the first days

The first three altars form a compact triangle around a Meadows start — you can realistically hold boss nights weekly and never repeat a route. Meadows at 3.9% is snug; the seed spends its space on variety instead, with Mistlands at 12.4% and Plains at 15.2% both unusually close to the early-game zone for a boss-seed.

Resources and progression

Black Forest at 8.3% and Swamp at 8% are dependable middleweights — nothing lavish, nothing missing. What the preview genuinely advertises is range: Mountain 12.5%, Mistlands 12.4% and Deep North 6.9% mean the second half of the tech tree lives close to home. Iron from crypts, silver from the heights, and a Mistlands foothold within a long walk — that's a rare combination.

The boss route

The 1.2 / 2.4 / 3.2 / 4.6 km opening chain is the smoothest four-boss ramp in the boss group, and then the promised island hop to Yagluth (~8.0 km). The Queen (~9.5 km) and Fader (~8.4 km) complete the far edges. Build the portal hub early; the back half of this campaign is a ferry schedule.

Traders and shopping

Haldor at ~1.7 km — early enough that Megingjord arrives before the first real mining campaign. On a seed whose whole identity is efficient progression, having the belt this cheap to reach is on-brand.

Base spots and who it suits

A central Meadows hub with four portal spokes covers the entire early and mid game; the Yagluth crossing is the only voyage that needs real ship prep. Suits co-op groups running a full campaign on a schedule, and players who want the 1.0 Deep North in reach without committing to a dedicated expedition seed.

Community coverage: this seed's reputation is documented in the roundup lists at Beebom . Community claims were cross-checked against those write-ups before our own preview — including where the 1.0 generation disagrees with older maps.

The preview facts and distances quoted above are produced by our own approximate engine at build time — the same seed always draws the same map here, but treat every number as a rough guide, not in-game data. World generation can shift between game versions, and a seed documented before 1.0 may lay out differently after the update.

Preview locations for 1SB4fI46nV

Every marked point from the preview, as plain coordinates in in-game meters (X, Z). These are the same values the seed viewer draws on the map.

LocationTypeXZ
Sacrificial Stones Spawn -10 95
Eikthyr Altar Boss altar 16 -1213
The Elder Altar Boss altar 860 -2231
Bonemass Altar Boss altar 3031 -981
Moder Altar Boss altar -3261 -3282
Yagluth Altar Boss altar 5523 5830
The Queen Altar Boss altar -9275 1831
Fader Altar Boss altar -868 8390
Haldor the Trader Trader -18 1689
Burial Chamber Dungeon -1159 -1890
Burial Chamber Dungeon -2831 -771
Burial Chamber Dungeon 1625 -433
Burial Chamber Dungeon -1195 3004
Burial Chamber Dungeon 1981 -1273
Burial Chamber Dungeon 1921 457
Burial Chamber Dungeon 3033 1264
Burial Chamber Dungeon 1943 1908
Burial Chamber Dungeon -1719 -830
Burial Chamber Dungeon 1770 -2236
Sunken Crypt Dungeon 245 -3530
Sunken Crypt Dungeon 202 3477
Sunken Crypt Dungeon -2373 -1647
Sunken Crypt Dungeon -4932 -1880
Sunken Crypt Dungeon 4457 326
Sunken Crypt Dungeon 2771 -2468
Sunken Crypt Dungeon -2419 -4156
Sunken Crypt Dungeon 700 -5253
Sunken Crypt Dungeon 4597 -1894
Sunken Crypt Dungeon 1754 -4534
Sunken Crypt Dungeon -2932 1412
Sunken Crypt Dungeon -518 4788
Frost Cave Dungeon 4060 -2959
Frost Cave Dungeon 5771 1446
Frost Cave Dungeon -4361 -4652
Frost Cave Dungeon 6082 -1285
Frost Cave Dungeon 2699 4307
Frost Cave Dungeon 3186 -5435
Frost Cave Dungeon 5371 3284
Frost Cave Dungeon -363 -5935
Tar Pit Dungeon -4190 5362
Tar Pit Dungeon -6182 -3592
Tar Pit Dungeon 5423 -3551
Tar Pit Dungeon -6058 -4621
Tar Pit Dungeon -5886 1951
Tar Pit Dungeon 7287 1960
Tar Pit Dungeon 7213 -1402
Tar Pit Dungeon -3102 5822
Infested Mine Dungeon 8146 -4731
Infested Mine Dungeon 3492 6977
Infested Mine Dungeon -8350 -2666
Infested Mine Dungeon 8647 -3921
Infested Mine Dungeon -7579 3017
Infested Mine Dungeon 7038 -6487
Infested Mine Dungeon -7012 6516
Infested Mine Dungeon 5670 6881
Charred Fortress Dungeon -228 7670
Charred Fortress Dungeon -3325 8877
Charred Fortress Dungeon 835 7854
Charred Fortress Dungeon 3102 8396
Charred Fortress Dungeon -2056 8742

Preview biome spread

BiomeShare of world
Ocean27.7%
Plains15.2%
Mountain12.5%
Mistlands12.4%
Black Forest8.3%
Swamp8.0%
Deep North6.9%
Ashlands5.3%
Meadows3.9%

How to open seed 1SB4fI46nV

  1. In Valheim, open the world list from the main menu and create (or edit) a world, then type 1SB4fI46nV into the seed field — seeds are case sensitive.
  2. Or skip the setup: open 1SB4fI46nV in our seed viewer and the approximate map renders instantly in your browser.
  3. Copy the share link from the viewer to send the world to your crew before anyone starts playing.

New to seeds? Read the guide to finding your Valheim seed, plan your trade runs with the Haldor trader guide, fortify your base against troll raids, or learn what the 1.0 changes mean on the Deep North update page.

More seeds like 1SB4fI46nV