Valheim seed nquVLMICdQ
Three maypoles northwest of spawn within the same radius, reachable by land bridges.
Preview facts
- CategoryMaypoles & novelty seeds
- Community source PlayerAuctions
- Preview: top biomesOcean · Plains · Mistlands
- Atlas 1.0: nearest boss altarEikthyr · 212 m
- Atlas 1.0: nearest traderHaldor · 1,693 m
Seed analysis: playing nquVLMICdQ
PlayerAuctions goes further than most maypole seeds: nquVLMICdQ offers three maypoles northwest of spawn, all within the same radius and reachable by land bridges. The 1.0 preview sets the stage — 48.4% ocean, an archipelago temperament, Eikthyr a measured 212 m from spawn on Atlas's real generator, and Haldor a measured 1,693 m out on the same broad bearing — the stag and the merchant as neighbors across the water, just a longer stretch of it.
Spawn and the first days
Three maypoles in one radius is less a resource than a campus: the community's land-bridge note means you can walk a pilgrimage route connecting all three, and pick the grandest for the capital. Meadows at 1.6% is a sliver, so the early build competes for flat ground — another reason the maypole meadows are worth the walk.
Resources and progression
Plains at 13.4% and Mistlands at 12% carry the sheet; Black Forest at 4.5% and Swamp at 4.4% are among the leanest in the library, so the bronze and iron eras live on planned voyages rather than backyard mining. Ashlands at 5.3% and Deep North at 3% wait at the edges. This is a seed that trades early convenience for a gorgeous, scattered mid-game.
The boss route
Eikthyr a measured 212 m, then a steady chain that rides the archipelago's rhythm — the Elder first among the followers, which means the swamp-key era starts sooner than the thin forest share suggests.
Traders and shopping
Haldor a measured 1,693 m from spawn is the seed's practical gift: an early belt on a world that otherwise asks for patience. The shopping trip and the maypole pilgrimage can share a boat.
Base spots and who it suits
A three-pole campus deserves a distributed build: main hall at the grandest pole, shrines or outposts at the others, one portal spine to the mainland efforts. Suits ceremonial builders, groups who like objectives with flavor, and anyone who wants their rested buff to have a view. The maypole radius matters more than it looks: place the longhouse inside the pole's comfort aura and every return trip — ore hauls included — lands with the Rested bonus active, quietly accelerating an archipelago campaign that spends a lot of its life on the water. Between the maypole base and the merchant run, schedule one supply loop every few days: hit the swamp crypts on the way out and the trader on the way home, and the archipelago's distances start working for you instead of against you.
Community coverage: this seed's reputation is documented in the roundup lists at PlayerAuctions . Community claims were cross-checked against those write-ups before our own preview — including where the 1.0 generation disagrees with older maps.
The preview facts and distances quoted above are produced by our own approximate engine at build time — the same seed always draws the same map here, but treat every number as a rough guide, not in-game data. World generation can shift between game versions, and a seed documented before 1.0 may lay out differently after the update. The “Atlas 1.0” rows are different: they come from the Valheim Atlas engine, which runs the game’s actual 1.0 world generation — those numbers are measurements, not estimates, and where the two disagree the Atlas figure is the one to trust.
Preview locations for nquVLMICdQ
Every marked point from the preview, as plain coordinates in in-game meters (X, Z). These are the same values the seed viewer draws on the map.
| Location | Type | X | Z |
|---|---|---|---|
| Eikthyr Altar | Boss altar | 1331 | -852 |
| The Elder Altar | Boss altar | -2198 | 390 |
| Bonemass Altar | Boss altar | -3285 | -2638 |
| Moder Altar | Boss altar | -3565 | 4179 |
| Yagluth Altar | Boss altar | 6573 | -4059 |
| The Queen Altar | Boss altar | -8317 | 2253 |
| Fader Altar | Boss altar | 1805 | 8604 |
| Haldor the Trader | Trader | 1321 | -873 |
| Burial Chamber | Dungeon | -2755 | 1658 |
| Burial Chamber | Dungeon | -3053 | -199 |
| Burial Chamber | Dungeon | 128 | -3317 |
| Burial Chamber | Dungeon | -683 | -1911 |
| Burial Chamber | Dungeon | 3428 | -477 |
| Burial Chamber | Dungeon | -116 | 3431 |
| Burial Chamber | Dungeon | 2666 | -1092 |
| Burial Chamber | Dungeon | -2202 | -1171 |
| Burial Chamber | Dungeon | -2920 | -1755 |
| Burial Chamber | Dungeon | 2231 | 236 |
| Sunken Crypt | Dungeon | 529 | 5041 |
| Sunken Crypt | Dungeon | -5024 | -1640 |
| Sunken Crypt | Dungeon | 3677 | 1155 |
| Sunken Crypt | Dungeon | -3989 | 1005 |
| Sunken Crypt | Dungeon | -2741 | 2666 |
| Sunken Crypt | Dungeon | -23 | -5222 |
| Sunken Crypt | Dungeon | -58 | -4285 |
| Sunken Crypt | Dungeon | -1899 | 3914 |
| Sunken Crypt | Dungeon | -4405 | 2308 |
| Sunken Crypt | Dungeon | -4068 | -431 |
| Sunken Crypt | Dungeon | 5228 | 1164 |
| Sunken Crypt | Dungeon | -1106 | -4456 |
| Frost Cave | Dungeon | -3854 | 5076 |
| Frost Cave | Dungeon | -5689 | -886 |
| Frost Cave | Dungeon | -4937 | -80 |
| Frost Cave | Dungeon | -6321 | 1548 |
| Frost Cave | Dungeon | 5673 | -684 |
| Frost Cave | Dungeon | -837 | -5616 |
| Frost Cave | Dungeon | -4307 | -2935 |
| Frost Cave | Dungeon | 4936 | 2653 |
| Tar Pit | Dungeon | -450 | 6542 |
| Tar Pit | Dungeon | 4993 | 5850 |
| Tar Pit | Dungeon | -6525 | 3410 |
| Tar Pit | Dungeon | 3921 | 7148 |
| Tar Pit | Dungeon | -7318 | 2124 |
| Tar Pit | Dungeon | -5823 | 5242 |
| Tar Pit | Dungeon | -6190 | -3531 |
| Tar Pit | Dungeon | -2285 | 6987 |
| Infested Mine | Dungeon | 5406 | 7332 |
| Infested Mine | Dungeon | 7402 | -6164 |
| Infested Mine | Dungeon | -5081 | 7156 |
| Infested Mine | Dungeon | -8322 | -4344 |
| Infested Mine | Dungeon | -9560 | -1612 |
| Infested Mine | Dungeon | -3916 | 7014 |
| Infested Mine | Dungeon | 8660 | -1324 |
| Infested Mine | Dungeon | -8409 | -2649 |
| Charred Fortress | Dungeon | 264 | 8840 |
| Charred Fortress | Dungeon | -2319 | 7932 |
| Charred Fortress | Dungeon | -3891 | 8811 |
| Charred Fortress | Dungeon | 129 | 9730 |
| Charred Fortress | Dungeon | -1011 | 8636 |
Preview biome spread
| Biome | Share of world |
|---|---|
| Ocean | 48.4% |
| Plains | 13.4% |
| Mistlands | 12.0% |
| Mountain | 7.4% |
| Ashlands | 5.3% |
| Black Forest | 4.5% |
| Swamp | 4.4% |
| Deep North | 3.0% |
| Meadows | 1.6% |
How to open seed nquVLMICdQ
- In Valheim, open the world list from the main menu and create (or edit) a world, then type nquVLMICdQ into the seed field — seeds are case sensitive.
- Or skip the setup: open nquVLMICdQ in our seed viewer and the approximate map renders instantly in your browser.
- Copy the share link from the viewer to send the world to your crew before anyone starts playing.
New to seeds? Read the guide to finding your Valheim seed, plan your trade runs with the Haldor trader guide, fortify your base against troll raids, or learn what the 1.0 changes mean on the Deep North update page.
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