Valheim seed nquVLMICdQ

Three maypoles northwest of spawn within the same radius, reachable by land bridges.

Preview note: approximate engine — compare layouts here, verify critical locations in game.
Measured on the real 1.0 generator: the Valheim Atlas engine (world-gen 1.0.12) places the nearest boss altar (Eikthyr) 212 m from spawn and the nearest trader (Haldor) 1,693 m out, with 1 of 8 bosses and 0 of 3 traders reachable on foot. See this world on Valheim Atlas →

Preview facts

  • CategoryMaypoles & novelty seeds
  • Community source PlayerAuctions
  • Preview: top biomesOcean · Plains · Mistlands
  • Atlas 1.0: nearest boss altarEikthyr · 212 m
  • Atlas 1.0: nearest traderHaldor · 1,693 m
Open nquVLMICdQ in the seed viewer →

Seed analysis: playing nquVLMICdQ

PlayerAuctions goes further than most maypole seeds: nquVLMICdQ offers three maypoles northwest of spawn, all within the same radius and reachable by land bridges. The 1.0 preview sets the stage — 48.4% ocean, an archipelago temperament, Eikthyr a measured 212 m from spawn on Atlas's real generator, and Haldor a measured 1,693 m out on the same broad bearing — the stag and the merchant as neighbors across the water, just a longer stretch of it.

Spawn and the first days

Three maypoles in one radius is less a resource than a campus: the community's land-bridge note means you can walk a pilgrimage route connecting all three, and pick the grandest for the capital. Meadows at 1.6% is a sliver, so the early build competes for flat ground — another reason the maypole meadows are worth the walk.

Resources and progression

Plains at 13.4% and Mistlands at 12% carry the sheet; Black Forest at 4.5% and Swamp at 4.4% are among the leanest in the library, so the bronze and iron eras live on planned voyages rather than backyard mining. Ashlands at 5.3% and Deep North at 3% wait at the edges. This is a seed that trades early convenience for a gorgeous, scattered mid-game.

The boss route

Eikthyr a measured 212 m, then a steady chain that rides the archipelago's rhythm — the Elder first among the followers, which means the swamp-key era starts sooner than the thin forest share suggests.

Traders and shopping

Haldor a measured 1,693 m from spawn is the seed's practical gift: an early belt on a world that otherwise asks for patience. The shopping trip and the maypole pilgrimage can share a boat.

Base spots and who it suits

A three-pole campus deserves a distributed build: main hall at the grandest pole, shrines or outposts at the others, one portal spine to the mainland efforts. Suits ceremonial builders, groups who like objectives with flavor, and anyone who wants their rested buff to have a view. The maypole radius matters more than it looks: place the longhouse inside the pole's comfort aura and every return trip — ore hauls included — lands with the Rested bonus active, quietly accelerating an archipelago campaign that spends a lot of its life on the water. Between the maypole base and the merchant run, schedule one supply loop every few days: hit the swamp crypts on the way out and the trader on the way home, and the archipelago's distances start working for you instead of against you.

Community coverage: this seed's reputation is documented in the roundup lists at PlayerAuctions . Community claims were cross-checked against those write-ups before our own preview — including where the 1.0 generation disagrees with older maps.

The preview facts and distances quoted above are produced by our own approximate engine at build time — the same seed always draws the same map here, but treat every number as a rough guide, not in-game data. World generation can shift between game versions, and a seed documented before 1.0 may lay out differently after the update. The “Atlas 1.0” rows are different: they come from the Valheim Atlas engine, which runs the game’s actual 1.0 world generation — those numbers are measurements, not estimates, and where the two disagree the Atlas figure is the one to trust.

Preview locations for nquVLMICdQ

Every marked point from the preview, as plain coordinates in in-game meters (X, Z). These are the same values the seed viewer draws on the map.

LocationTypeXZ
Eikthyr Altar Boss altar 1331 -852
The Elder Altar Boss altar -2198 390
Bonemass Altar Boss altar -3285 -2638
Moder Altar Boss altar -3565 4179
Yagluth Altar Boss altar 6573 -4059
The Queen Altar Boss altar -8317 2253
Fader Altar Boss altar 1805 8604
Haldor the Trader Trader 1321 -873
Burial Chamber Dungeon -2755 1658
Burial Chamber Dungeon -3053 -199
Burial Chamber Dungeon 128 -3317
Burial Chamber Dungeon -683 -1911
Burial Chamber Dungeon 3428 -477
Burial Chamber Dungeon -116 3431
Burial Chamber Dungeon 2666 -1092
Burial Chamber Dungeon -2202 -1171
Burial Chamber Dungeon -2920 -1755
Burial Chamber Dungeon 2231 236
Sunken Crypt Dungeon 529 5041
Sunken Crypt Dungeon -5024 -1640
Sunken Crypt Dungeon 3677 1155
Sunken Crypt Dungeon -3989 1005
Sunken Crypt Dungeon -2741 2666
Sunken Crypt Dungeon -23 -5222
Sunken Crypt Dungeon -58 -4285
Sunken Crypt Dungeon -1899 3914
Sunken Crypt Dungeon -4405 2308
Sunken Crypt Dungeon -4068 -431
Sunken Crypt Dungeon 5228 1164
Sunken Crypt Dungeon -1106 -4456
Frost Cave Dungeon -3854 5076
Frost Cave Dungeon -5689 -886
Frost Cave Dungeon -4937 -80
Frost Cave Dungeon -6321 1548
Frost Cave Dungeon 5673 -684
Frost Cave Dungeon -837 -5616
Frost Cave Dungeon -4307 -2935
Frost Cave Dungeon 4936 2653
Tar Pit Dungeon -450 6542
Tar Pit Dungeon 4993 5850
Tar Pit Dungeon -6525 3410
Tar Pit Dungeon 3921 7148
Tar Pit Dungeon -7318 2124
Tar Pit Dungeon -5823 5242
Tar Pit Dungeon -6190 -3531
Tar Pit Dungeon -2285 6987
Infested Mine Dungeon 5406 7332
Infested Mine Dungeon 7402 -6164
Infested Mine Dungeon -5081 7156
Infested Mine Dungeon -8322 -4344
Infested Mine Dungeon -9560 -1612
Infested Mine Dungeon -3916 7014
Infested Mine Dungeon 8660 -1324
Infested Mine Dungeon -8409 -2649
Charred Fortress Dungeon 264 8840
Charred Fortress Dungeon -2319 7932
Charred Fortress Dungeon -3891 8811
Charred Fortress Dungeon 129 9730
Charred Fortress Dungeon -1011 8636

Preview biome spread

BiomeShare of world
Ocean48.4%
Plains13.4%
Mistlands12.0%
Mountain7.4%
Ashlands5.3%
Black Forest4.5%
Swamp4.4%
Deep North3.0%
Meadows1.6%

How to open seed nquVLMICdQ

  1. In Valheim, open the world list from the main menu and create (or edit) a world, then type nquVLMICdQ into the seed field — seeds are case sensitive.
  2. Or skip the setup: open nquVLMICdQ in our seed viewer and the approximate map renders instantly in your browser.
  3. Copy the share link from the viewer to send the world to your crew before anyone starts playing.

New to seeds? Read the guide to finding your Valheim seed, plan your trade runs with the Haldor trader guide, fortify your base against troll raids, or learn what the 1.0 changes mean on the Deep North update page.

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