Valheim seed TxCD10fTIP

Five bosses, five biomes and two traders on one continent.

Preview note: approximate engine — compare layouts here, verify critical locations in game.

Preview facts

  • CategoryBoss-run & speedrun seeds
  • Community source Beebom
  • Preview: first boss altar1240 m from spawn
  • Preview: Haldor2687 m from spawn
  • Preview: top biomesOcean · Plains · Mountain
Open TxCD10fTIP in the seed viewer →

Seed analysis: playing TxCD10fTIP

Beebom describes TxCD10fTIP as five bosses, five biomes and two traders on one continent, and the 1.0 preview keeps the continental feel: 35.4% ocean, a land-heavy spread with Mountain at 12.3% and Swamp at 9.2%, and — notably — the smallest Deep North share in the boss group at 3.9%. This is a seed that looks south and inward, not north.

Spawn and the first days

The opening is classic continent: Meadows pocket, Eikthyr ~1.2 km, and a horizon full of land instead of water. crews who dread the first ocean crossing will appreciate that the entire bronze age happens on solid ground here. The Elder previews at ~3.0 km — the one early hike worth building a forward camp for.

Resources and progression

Swamp at 9.2% is genuinely good for crypt iron, and Black Forest at 8.8% holds its end for copper. The preview's lean Deep North (3.9%) and Ashlands (2.1%) tell you where this world's personality ends: it's a core-game continent, strongest through the Mountain era, with the 1.0 polar content present but distant. Plains at 14.5% keeps black metal honest.

The boss route

Eikthyr ~1.2 km, the Elder ~3.0 km, Bonemass ~4.4 km, Moder ~5.7 km, Yagluth ~7.8 km, with the Queen (~8.7 km) and Fader (~8.7 km) beyond. Nothing in the chain misbehaves — it's a steady staircase, which is exactly what a continental boss-rush should be.

Traders and shopping

Haldor previews at ~2.7 km, and the community's second trader is part of the pre-1.0 story — our engine marks the one. On a continent this walkable, a cart road to Haldor is a legitimate afternoon project and pays for itself in copper hauls.

Base spots and who it suits

Inland bases work here in a way they don't on ocean-heavy seeds: pick the Meadows/Black Forest seam, dig the moat, and run roads. Suits groups who like building infrastructure — roads, bridges, cart ports — as much as fighting, and anyone whose ideal campaign is a settled continent slowly tamed.

Community coverage: this seed's reputation is documented in the roundup lists at Beebom . Community claims were cross-checked against those write-ups before our own preview — including where the 1.0 generation disagrees with older maps.

The preview facts and distances quoted above are produced by our own approximate engine at build time — the same seed always draws the same map here, but treat every number as a rough guide, not in-game data. World generation can shift between game versions, and a seed documented before 1.0 may lay out differently after the update.

Preview locations for TxCD10fTIP

Every marked point from the preview, as plain coordinates in in-game meters (X, Z). These are the same values the seed viewer draws on the map.

LocationTypeXZ
Sacrificial Stones Spawn -286 46
Eikthyr Altar Boss altar 358 -1187
The Elder Altar Boss altar -757 -2918
Bonemass Altar Boss altar 4369 525
Moder Altar Boss altar 4740 3206
Yagluth Altar Boss altar -5480 -5589
The Queen Altar Boss altar -8251 -2827
Fader Altar Boss altar 3830 7781
Haldor the Trader Trader 2657 399
Burial Chamber Dungeon 2206 -1862
Burial Chamber Dungeon -1374 -646
Burial Chamber Dungeon 2722 -893
Burial Chamber Dungeon -2209 -35
Burial Chamber Dungeon -1451 2586
Burial Chamber Dungeon -2491 1187
Burial Chamber Dungeon 2029 -264
Burial Chamber Dungeon -1525 -1852
Burial Chamber Dungeon 366 2624
Burial Chamber Dungeon 1100 -2040
Sunken Crypt Dungeon 3588 1244
Sunken Crypt Dungeon -1494 4236
Sunken Crypt Dungeon -213 3669
Sunken Crypt Dungeon -3268 -3997
Sunken Crypt Dungeon -3623 3
Sunken Crypt Dungeon -3270 2700
Sunken Crypt Dungeon 3980 -2575
Sunken Crypt Dungeon 1358 4414
Sunken Crypt Dungeon 4230 -790
Sunken Crypt Dungeon 3315 -1672
Sunken Crypt Dungeon -3963 1479
Sunken Crypt Dungeon -1888 -3861
Frost Cave Dungeon 6135 253
Frost Cave Dungeon 3607 4510
Frost Cave Dungeon 2252 4198
Frost Cave Dungeon -2534 4785
Frost Cave Dungeon -5059 -3321
Frost Cave Dungeon 4892 -2878
Frost Cave Dungeon -5935 1083
Frost Cave Dungeon -2200 -5334
Tar Pit Dungeon 541 -6171
Tar Pit Dungeon -2622 7147
Tar Pit Dungeon -6423 4342
Tar Pit Dungeon 6760 3468
Tar Pit Dungeon 6095 -3727
Tar Pit Dungeon 6807 -1101
Tar Pit Dungeon 5112 -5793
Tar Pit Dungeon 2154 6902
Infested Mine Dungeon -9105 -3293
Infested Mine Dungeon -9221 2381
Infested Mine Dungeon 9510 -674
Infested Mine Dungeon -5214 -6828
Infested Mine Dungeon -8870 -540
Infested Mine Dungeon 9190 2824
Infested Mine Dungeon 7995 4488
Infested Mine Dungeon -5023 6743
Charred Fortress Dungeon 6010 7363
Charred Fortress Dungeon 4975 7753
Charred Fortress Dungeon -4999 7678
Charred Fortress Dungeon -3378 7838
Charred Fortress Dungeon 1078 9549

Preview biome spread

BiomeShare of world
Ocean35.4%
Plains14.5%
Mountain12.3%
Mistlands10.2%
Swamp9.2%
Black Forest8.8%
Deep North3.9%
Meadows3.6%
Ashlands2.1%

How to open seed TxCD10fTIP

  1. In Valheim, open the world list from the main menu and create (or edit) a world, then type TxCD10fTIP into the seed field — seeds are case sensitive.
  2. Or skip the setup: open TxCD10fTIP in our seed viewer and the approximate map renders instantly in your browser.
  3. Copy the share link from the viewer to send the world to your crew before anyone starts playing.

New to seeds? Read the guide to finding your Valheim seed, plan your trade runs with the Haldor trader guide, fortify your base against troll raids, or learn what the 1.0 changes mean on the Deep North update page.

More seeds like TxCD10fTIP