Valheim seed TxCD10fTIP
Five bosses, five biomes and two traders on one continent.
Preview facts
- CategoryBoss-run & speedrun seeds
- Community source Beebom
- Preview: first boss altar1240 m from spawn
- Preview: Haldor2687 m from spawn
- Preview: top biomesOcean · Plains · Mountain
Seed analysis: playing TxCD10fTIP
Beebom describes TxCD10fTIP as five bosses, five biomes and two traders on one continent, and the 1.0 preview keeps the continental feel: 35.4% ocean, a land-heavy spread with Mountain at 12.3% and Swamp at 9.2%, and — notably — the smallest Deep North share in the boss group at 3.9%. This is a seed that looks south and inward, not north.
Spawn and the first days
The opening is classic continent: Meadows pocket, Eikthyr ~1.2 km, and a horizon full of land instead of water. crews who dread the first ocean crossing will appreciate that the entire bronze age happens on solid ground here. The Elder previews at ~3.0 km — the one early hike worth building a forward camp for.
Resources and progression
Swamp at 9.2% is genuinely good for crypt iron, and Black Forest at 8.8% holds its end for copper. The preview's lean Deep North (3.9%) and Ashlands (2.1%) tell you where this world's personality ends: it's a core-game continent, strongest through the Mountain era, with the 1.0 polar content present but distant. Plains at 14.5% keeps black metal honest.
The boss route
Eikthyr ~1.2 km, the Elder ~3.0 km, Bonemass ~4.4 km, Moder ~5.7 km, Yagluth ~7.8 km, with the Queen (~8.7 km) and Fader (~8.7 km) beyond. Nothing in the chain misbehaves — it's a steady staircase, which is exactly what a continental boss-rush should be.
Traders and shopping
Haldor previews at ~2.7 km, and the community's second trader is part of the pre-1.0 story — our engine marks the one. On a continent this walkable, a cart road to Haldor is a legitimate afternoon project and pays for itself in copper hauls.
Base spots and who it suits
Inland bases work here in a way they don't on ocean-heavy seeds: pick the Meadows/Black Forest seam, dig the moat, and run roads. Suits groups who like building infrastructure — roads, bridges, cart ports — as much as fighting, and anyone whose ideal campaign is a settled continent slowly tamed.
Community coverage: this seed's reputation is documented in the roundup lists at Beebom . Community claims were cross-checked against those write-ups before our own preview — including where the 1.0 generation disagrees with older maps.
The preview facts and distances quoted above are produced by our own approximate engine at build time — the same seed always draws the same map here, but treat every number as a rough guide, not in-game data. World generation can shift between game versions, and a seed documented before 1.0 may lay out differently after the update.
Preview locations for TxCD10fTIP
Every marked point from the preview, as plain coordinates in in-game meters (X, Z). These are the same values the seed viewer draws on the map.
| Location | Type | X | Z |
|---|---|---|---|
| Sacrificial Stones | Spawn | -286 | 46 |
| Eikthyr Altar | Boss altar | 358 | -1187 |
| The Elder Altar | Boss altar | -757 | -2918 |
| Bonemass Altar | Boss altar | 4369 | 525 |
| Moder Altar | Boss altar | 4740 | 3206 |
| Yagluth Altar | Boss altar | -5480 | -5589 |
| The Queen Altar | Boss altar | -8251 | -2827 |
| Fader Altar | Boss altar | 3830 | 7781 |
| Haldor the Trader | Trader | 2657 | 399 |
| Burial Chamber | Dungeon | 2206 | -1862 |
| Burial Chamber | Dungeon | -1374 | -646 |
| Burial Chamber | Dungeon | 2722 | -893 |
| Burial Chamber | Dungeon | -2209 | -35 |
| Burial Chamber | Dungeon | -1451 | 2586 |
| Burial Chamber | Dungeon | -2491 | 1187 |
| Burial Chamber | Dungeon | 2029 | -264 |
| Burial Chamber | Dungeon | -1525 | -1852 |
| Burial Chamber | Dungeon | 366 | 2624 |
| Burial Chamber | Dungeon | 1100 | -2040 |
| Sunken Crypt | Dungeon | 3588 | 1244 |
| Sunken Crypt | Dungeon | -1494 | 4236 |
| Sunken Crypt | Dungeon | -213 | 3669 |
| Sunken Crypt | Dungeon | -3268 | -3997 |
| Sunken Crypt | Dungeon | -3623 | 3 |
| Sunken Crypt | Dungeon | -3270 | 2700 |
| Sunken Crypt | Dungeon | 3980 | -2575 |
| Sunken Crypt | Dungeon | 1358 | 4414 |
| Sunken Crypt | Dungeon | 4230 | -790 |
| Sunken Crypt | Dungeon | 3315 | -1672 |
| Sunken Crypt | Dungeon | -3963 | 1479 |
| Sunken Crypt | Dungeon | -1888 | -3861 |
| Frost Cave | Dungeon | 6135 | 253 |
| Frost Cave | Dungeon | 3607 | 4510 |
| Frost Cave | Dungeon | 2252 | 4198 |
| Frost Cave | Dungeon | -2534 | 4785 |
| Frost Cave | Dungeon | -5059 | -3321 |
| Frost Cave | Dungeon | 4892 | -2878 |
| Frost Cave | Dungeon | -5935 | 1083 |
| Frost Cave | Dungeon | -2200 | -5334 |
| Tar Pit | Dungeon | 541 | -6171 |
| Tar Pit | Dungeon | -2622 | 7147 |
| Tar Pit | Dungeon | -6423 | 4342 |
| Tar Pit | Dungeon | 6760 | 3468 |
| Tar Pit | Dungeon | 6095 | -3727 |
| Tar Pit | Dungeon | 6807 | -1101 |
| Tar Pit | Dungeon | 5112 | -5793 |
| Tar Pit | Dungeon | 2154 | 6902 |
| Infested Mine | Dungeon | -9105 | -3293 |
| Infested Mine | Dungeon | -9221 | 2381 |
| Infested Mine | Dungeon | 9510 | -674 |
| Infested Mine | Dungeon | -5214 | -6828 |
| Infested Mine | Dungeon | -8870 | -540 |
| Infested Mine | Dungeon | 9190 | 2824 |
| Infested Mine | Dungeon | 7995 | 4488 |
| Infested Mine | Dungeon | -5023 | 6743 |
| Charred Fortress | Dungeon | 6010 | 7363 |
| Charred Fortress | Dungeon | 4975 | 7753 |
| Charred Fortress | Dungeon | -4999 | 7678 |
| Charred Fortress | Dungeon | -3378 | 7838 |
| Charred Fortress | Dungeon | 1078 | 9549 |
Preview biome spread
| Biome | Share of world |
|---|---|
| Ocean | 35.4% |
| Plains | 14.5% |
| Mountain | 12.3% |
| Mistlands | 10.2% |
| Swamp | 9.2% |
| Black Forest | 8.8% |
| Deep North | 3.9% |
| Meadows | 3.6% |
| Ashlands | 2.1% |
How to open seed TxCD10fTIP
- In Valheim, open the world list from the main menu and create (or edit) a world, then type TxCD10fTIP into the seed field — seeds are case sensitive.
- Or skip the setup: open TxCD10fTIP in our seed viewer and the approximate map renders instantly in your browser.
- Copy the share link from the viewer to send the world to your crew before anyone starts playing.
New to seeds? Read the guide to finding your Valheim seed, plan your trade runs with the Haldor trader guide, fortify your base against troll raids, or learn what the 1.0 changes mean on the Deep North update page.
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