Valheim seed tyeDWcN7cp

Two natural maypoles on the starter island — the comfort builder's favorite.

Preview note: approximate engine — compare layouts here, verify critical locations in game.
Measured on the real 1.0 generator: the Valheim Atlas engine (world-gen 1.0.12) places the nearest boss altar (Eikthyr) 391 m from spawn and the nearest trader (Hildir) 3,441 m out, with 1 of 8 bosses and 2 of 3 traders reachable on foot. See this world on Valheim Atlas →

Preview facts

  • CategoryMaypoles & novelty seeds
  • Community source PixelNitro
  • Preview: top biomesOcean · Plains · Mistlands
  • Atlas 1.0: nearest boss altarEikthyr · 391 m
  • Atlas 1.0: nearest traderHildir · 3,441 m
Open tyeDWcN7cp in the seed viewer →

Seed analysis: playing tyeDWcN7cp

PixelNitro's 2026 farming-and-builds guide pitches tyeDWcN7cp as the comfort builder's favorite: two natural maypoles on the starter island, plus useful progression convenience. Maypoles cannot be crafted — they are placed by world generation — so a seed that starts you near two of them is shopping for a specific buyer: the player whose main base has been planned around that decorative comfort bonus since the first playthrough. One verification note, stated plainly: this entry predates explicit 1.0 testing in the sources we found, so treat the maypole geometry as a community claim to confirm in game; the rest of this page is our own preview.

Spawn and the first days

Our engine reads a comfortable, land-balanced opening: 35% ocean, with Eikthyr a measured 391 m from spawn on Atlas's real generator anchoring a genuinely fast start. The early game, in other words, is not merely a scenic stage: the progression underneath the maypole hunt is genuinely fast. Build the main hall where the community says the maypoles sit, and you get the Rested-style comfort aura as a permanent fixture of every return trip.

Resources and progression

The sheet is balanced with mid-game depth: Plains 12.6%, Mistlands 12.0%, Mountain 10.9%, Black Forest 8.2%, Swamp 7.8%. No lean rows, no dominant ones — 51 previewed dungeons is the dependable count — and the even spread suits a builder's server, where nobody wants a resource famine interrupting a construction season. The Deep North at 6.9% is real if the 1.0 content calls; the point of the seed, though, was never the frontier. It is the hearth.

The boss route

Eikthyr a measured 391 m, then a staircase with an unusually confident first step — the early altars cluster near the maypole base before the chain stretches outward. The practical read for a comfort-focused crew: the entire Bronze age completes inside a day's radius of the maypole base, the Iron age is a cart trip, and the later eras run on portal spokes that all lead home to the decorative centerpiece. Progression serves the build, not the reverse.

Traders and shopping

The trader math changes under measurement: Atlas's nearest merchant is Hildir at a hefty 3,441 m — meaning Haldor sits farther still — so the shopping trip is this seed's one genuine sail. The Megingjord is worth fetching before the first serious timber-and-stone haul, because builder seeds generate carry-weight demands that combat seeds never see: core wood, stone, and eventually marble all move on your back. The fishing rod can wait; the belt should not.

Base spots and who it suits

The base is the seed. Plan it around the maypole — great hall with the pole as the courtyard centerpiece, farms in the Meadows ring, harbor on the nearest inlet — and let portals make it the permanent capital. Suits builders, comfort-maxers, long-term servers, and anyone whose screenshot folder is mostly architecture. If you want the maypole theme with a coastal village flavor, MAYPOLE99 is the maritime sibling; if you want scenery over symbolism, ABEZMZJZZZ is the lake-shore alternative.

Community coverage: this seed's reputation is documented in the roundup lists at PixelNitro . Community claims were cross-checked against those write-ups before our own preview — including where the 1.0 generation disagrees with older maps.

The preview facts and distances quoted above are produced by our own approximate engine at build time — the same seed always draws the same map here, but treat every number as a rough guide, not in-game data. World generation can shift between game versions, and a seed documented before 1.0 may lay out differently after the update. The “Atlas 1.0” rows are different: they come from the Valheim Atlas engine, which runs the game’s actual 1.0 world generation — those numbers are measurements, not estimates, and where the two disagree the Atlas figure is the one to trust.

Preview locations for tyeDWcN7cp

Every marked point from the preview, as plain coordinates in in-game meters (X, Z). These are the same values the seed viewer draws on the map.

LocationTypeXZ
Eikthyr Altar Boss altar -1067 1108
The Elder Altar Boss altar 502 -1882
Bonemass Altar Boss altar -4037 982
Moder Altar Boss altar -5489 2339
Yagluth Altar Boss altar 7180 -2633
The Queen Altar Boss altar -8629 1528
Fader Altar Boss altar -2821 9104
Haldor the Trader Trader 2214 1471
Burial Chamber Dungeon -3239 1562
Burial Chamber Dungeon 2088 -1991
Burial Chamber Dungeon -63 3072
Burial Chamber Dungeon -2723 184
Burial Chamber Dungeon 1795 2971
Burial Chamber Dungeon -1401 -1985
Burial Chamber Dungeon 2973 -722
Burial Chamber Dungeon -969 -3366
Burial Chamber Dungeon -1089 2514
Burial Chamber Dungeon -1760 -62
Sunken Crypt Dungeon 4581 891
Sunken Crypt Dungeon 2537 -3355
Sunken Crypt Dungeon -2437 3789
Sunken Crypt Dungeon 2836 2785
Sunken Crypt Dungeon -336 3983
Sunken Crypt Dungeon 2728 4187
Sunken Crypt Dungeon -223 4914
Sunken Crypt Dungeon -2970 -1784
Sunken Crypt Dungeon 512 -2990
Sunken Crypt Dungeon -4731 -1882
Sunken Crypt Dungeon -2008 -4068
Sunken Crypt Dungeon -4646 -126
Frost Cave Dungeon 831 -6437
Frost Cave Dungeon 5566 -591
Frost Cave Dungeon -220 -6077
Frost Cave Dungeon 1414 5092
Frost Cave Dungeon -2634 4750
Frost Cave Dungeon 5267 1867
Frost Cave Dungeon 3294 -4864
Frost Cave Dungeon 1254 -5435
Tar Pit Dungeon 2609 -6002
Tar Pit Dungeon 7420 2002
Tar Pit Dungeon -3867 6208
Tar Pit Dungeon -7561 -1247
Tar Pit Dungeon -6913 -3662
Tar Pit Dungeon -5404 5663
Tar Pit Dungeon -6689 -2294
Tar Pit Dungeon 6366 -1371
Infested Mine Dungeon -8354 -3994
Infested Mine Dungeon 3591 -6785
Infested Mine Dungeon 6460 4801
Infested Mine Dungeon 6596 -4579
Infested Mine Dungeon 6075 -6658
Infested Mine Dungeon -6665 5846
Infested Mine Dungeon -7269 -5295
Infested Mine Dungeon 5153 6137
Charred Fortress Dungeon 5706 7540
Charred Fortress Dungeon 4097 8898
Charred Fortress Dungeon -4720 8002
Charred Fortress Dungeon 1529 7377
Charred Fortress Dungeon -3361 8040

Preview biome spread

BiomeShare of world
Ocean35.0%
Plains12.6%
Mistlands12.0%
Mountain10.9%
Black Forest8.2%
Swamp7.8%
Deep North6.9%
Ashlands5.3%
Meadows1.5%

How to open seed tyeDWcN7cp

  1. In Valheim, open the world list from the main menu and create (or edit) a world, then type tyeDWcN7cp into the seed field — seeds are case sensitive.
  2. Or skip the setup: open tyeDWcN7cp in our seed viewer and the approximate map renders instantly in your browser.
  3. Copy the share link from the viewer to send the world to your crew before anyone starts playing.

New to seeds? Read the guide to finding your Valheim seed, plan your trade runs with the Haldor trader guide, fortify your base against troll raids, or learn what the 1.0 changes mean on the Deep North update page.

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