Valheim seed tyeDWcN7cp
Two natural maypoles on the starter island — the comfort builder's favorite.
Preview facts
- CategoryMaypoles & novelty seeds
- Community source PixelNitro
- Preview: top biomesOcean · Plains · Mistlands
- Atlas 1.0: nearest boss altarEikthyr · 391 m
- Atlas 1.0: nearest traderHildir · 3,441 m
Seed analysis: playing tyeDWcN7cp
PixelNitro's 2026 farming-and-builds guide pitches tyeDWcN7cp as the comfort builder's favorite: two natural maypoles on the starter island, plus useful progression convenience. Maypoles cannot be crafted — they are placed by world generation — so a seed that starts you near two of them is shopping for a specific buyer: the player whose main base has been planned around that decorative comfort bonus since the first playthrough. One verification note, stated plainly: this entry predates explicit 1.0 testing in the sources we found, so treat the maypole geometry as a community claim to confirm in game; the rest of this page is our own preview.
Spawn and the first days
Our engine reads a comfortable, land-balanced opening: 35% ocean, with Eikthyr a measured 391 m from spawn on Atlas's real generator anchoring a genuinely fast start. The early game, in other words, is not merely a scenic stage: the progression underneath the maypole hunt is genuinely fast. Build the main hall where the community says the maypoles sit, and you get the Rested-style comfort aura as a permanent fixture of every return trip.
Resources and progression
The sheet is balanced with mid-game depth: Plains 12.6%, Mistlands 12.0%, Mountain 10.9%, Black Forest 8.2%, Swamp 7.8%. No lean rows, no dominant ones — 51 previewed dungeons is the dependable count — and the even spread suits a builder's server, where nobody wants a resource famine interrupting a construction season. The Deep North at 6.9% is real if the 1.0 content calls; the point of the seed, though, was never the frontier. It is the hearth.
The boss route
Eikthyr a measured 391 m, then a staircase with an unusually confident first step — the early altars cluster near the maypole base before the chain stretches outward. The practical read for a comfort-focused crew: the entire Bronze age completes inside a day's radius of the maypole base, the Iron age is a cart trip, and the later eras run on portal spokes that all lead home to the decorative centerpiece. Progression serves the build, not the reverse.
Traders and shopping
The trader math changes under measurement: Atlas's nearest merchant is Hildir at a hefty 3,441 m — meaning Haldor sits farther still — so the shopping trip is this seed's one genuine sail. The Megingjord is worth fetching before the first serious timber-and-stone haul, because builder seeds generate carry-weight demands that combat seeds never see: core wood, stone, and eventually marble all move on your back. The fishing rod can wait; the belt should not.
Base spots and who it suits
The base is the seed. Plan it around the maypole — great hall with the pole as the courtyard centerpiece, farms in the Meadows ring, harbor on the nearest inlet — and let portals make it the permanent capital. Suits builders, comfort-maxers, long-term servers, and anyone whose screenshot folder is mostly architecture. If you want the maypole theme with a coastal village flavor, MAYPOLE99 is the maritime sibling; if you want scenery over symbolism, ABEZMZJZZZ is the lake-shore alternative.
Community coverage: this seed's reputation is documented in the roundup lists at PixelNitro . Community claims were cross-checked against those write-ups before our own preview — including where the 1.0 generation disagrees with older maps.
The preview facts and distances quoted above are produced by our own approximate engine at build time — the same seed always draws the same map here, but treat every number as a rough guide, not in-game data. World generation can shift between game versions, and a seed documented before 1.0 may lay out differently after the update. The “Atlas 1.0” rows are different: they come from the Valheim Atlas engine, which runs the game’s actual 1.0 world generation — those numbers are measurements, not estimates, and where the two disagree the Atlas figure is the one to trust.
Preview locations for tyeDWcN7cp
Every marked point from the preview, as plain coordinates in in-game meters (X, Z). These are the same values the seed viewer draws on the map.
| Location | Type | X | Z |
|---|---|---|---|
| Eikthyr Altar | Boss altar | -1067 | 1108 |
| The Elder Altar | Boss altar | 502 | -1882 |
| Bonemass Altar | Boss altar | -4037 | 982 |
| Moder Altar | Boss altar | -5489 | 2339 |
| Yagluth Altar | Boss altar | 7180 | -2633 |
| The Queen Altar | Boss altar | -8629 | 1528 |
| Fader Altar | Boss altar | -2821 | 9104 |
| Haldor the Trader | Trader | 2214 | 1471 |
| Burial Chamber | Dungeon | -3239 | 1562 |
| Burial Chamber | Dungeon | 2088 | -1991 |
| Burial Chamber | Dungeon | -63 | 3072 |
| Burial Chamber | Dungeon | -2723 | 184 |
| Burial Chamber | Dungeon | 1795 | 2971 |
| Burial Chamber | Dungeon | -1401 | -1985 |
| Burial Chamber | Dungeon | 2973 | -722 |
| Burial Chamber | Dungeon | -969 | -3366 |
| Burial Chamber | Dungeon | -1089 | 2514 |
| Burial Chamber | Dungeon | -1760 | -62 |
| Sunken Crypt | Dungeon | 4581 | 891 |
| Sunken Crypt | Dungeon | 2537 | -3355 |
| Sunken Crypt | Dungeon | -2437 | 3789 |
| Sunken Crypt | Dungeon | 2836 | 2785 |
| Sunken Crypt | Dungeon | -336 | 3983 |
| Sunken Crypt | Dungeon | 2728 | 4187 |
| Sunken Crypt | Dungeon | -223 | 4914 |
| Sunken Crypt | Dungeon | -2970 | -1784 |
| Sunken Crypt | Dungeon | 512 | -2990 |
| Sunken Crypt | Dungeon | -4731 | -1882 |
| Sunken Crypt | Dungeon | -2008 | -4068 |
| Sunken Crypt | Dungeon | -4646 | -126 |
| Frost Cave | Dungeon | 831 | -6437 |
| Frost Cave | Dungeon | 5566 | -591 |
| Frost Cave | Dungeon | -220 | -6077 |
| Frost Cave | Dungeon | 1414 | 5092 |
| Frost Cave | Dungeon | -2634 | 4750 |
| Frost Cave | Dungeon | 5267 | 1867 |
| Frost Cave | Dungeon | 3294 | -4864 |
| Frost Cave | Dungeon | 1254 | -5435 |
| Tar Pit | Dungeon | 2609 | -6002 |
| Tar Pit | Dungeon | 7420 | 2002 |
| Tar Pit | Dungeon | -3867 | 6208 |
| Tar Pit | Dungeon | -7561 | -1247 |
| Tar Pit | Dungeon | -6913 | -3662 |
| Tar Pit | Dungeon | -5404 | 5663 |
| Tar Pit | Dungeon | -6689 | -2294 |
| Tar Pit | Dungeon | 6366 | -1371 |
| Infested Mine | Dungeon | -8354 | -3994 |
| Infested Mine | Dungeon | 3591 | -6785 |
| Infested Mine | Dungeon | 6460 | 4801 |
| Infested Mine | Dungeon | 6596 | -4579 |
| Infested Mine | Dungeon | 6075 | -6658 |
| Infested Mine | Dungeon | -6665 | 5846 |
| Infested Mine | Dungeon | -7269 | -5295 |
| Infested Mine | Dungeon | 5153 | 6137 |
| Charred Fortress | Dungeon | 5706 | 7540 |
| Charred Fortress | Dungeon | 4097 | 8898 |
| Charred Fortress | Dungeon | -4720 | 8002 |
| Charred Fortress | Dungeon | 1529 | 7377 |
| Charred Fortress | Dungeon | -3361 | 8040 |
Preview biome spread
| Biome | Share of world |
|---|---|
| Ocean | 35.0% |
| Plains | 12.6% |
| Mistlands | 12.0% |
| Mountain | 10.9% |
| Black Forest | 8.2% |
| Swamp | 7.8% |
| Deep North | 6.9% |
| Ashlands | 5.3% |
| Meadows | 1.5% |
How to open seed tyeDWcN7cp
- In Valheim, open the world list from the main menu and create (or edit) a world, then type tyeDWcN7cp into the seed field — seeds are case sensitive.
- Or skip the setup: open tyeDWcN7cp in our seed viewer and the approximate map renders instantly in your browser.
- Copy the share link from the viewer to send the world to your crew before anyone starts playing.
New to seeds? Read the guide to finding your Valheim seed, plan your trade runs with the Haldor trader guide, fortify your base against troll raids, or learn what the 1.0 changes mean on the Deep North update page.
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